Difference between revisions of "Damage"
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Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6 | Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6 | ||
HuBall: (1 + 11) * | HuBall: (1 + 11) * 2 / 6 = 2 | ||
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack | Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack |
Revision as of 17:22, 24 January 2022
Damage in Terranigma is punishing and rewarding at the same time and being one level up can make all the difference.
Here is how damage works in Terranigma.
Basic Attacks
Attack | Damage multiplier |
---|---|
Quick (Normal) | 100% |
Rushing | 75% |
Spinner | 125% |
Slicer | 150% |
Slider (Red) | 200% |
Slider (Blue) | 100% |
Magic Attacks
Magic damage depends on your luck value.
Damage Calculation
Stats | Ark | Ark | Enemy(Huball) |
---|---|---|---|
Level | 1 | 10 | 1 |
Strength | 3 | 11 | 4 |
Defense | 2 | 10 | 2 |
Luck | 3 | 12 | 5 |
Weapon | Crystal Spear (+3 ATK) | Crystal Spear (+3 ATK) | Body |
Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6
HuBall: (1 + 11) * 2 / 6 = 2
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack
Ark (1): (1+7) * 3 >> 3 + 3 = 6 Ark(10):(10+7) *11 >> 3 + 3 = 26
Effective Player Critical Chance:
Value = PlayerLuck + 8 - EnemyLuck if Value < 4 Value = 4 if Value > (RandomByte AND 0x7F) Damage * 2 Ark: (3+8) - 5 > (0x23 AND 0x7F) = FALSE
Effective Damage: (TODO: figure out the random element of the damage range)