Graphics
Jump to navigation
Jump to search
Note: most data is compressed
Offset | Size | Name |
---|---|---|
0 | 0x2000 | Farn, People, Birds (4bit) |
0x1834 | 0x2000 | Slime, Bird, Rock Enemies (4bit) |
0x303B | 0x2000 | Earth spinning (4bit) |
0x4837 | 0x2000 | Rock Enemy (4bit) |
0x10000 | 0x2000 | Shadow Keeper (4bit) |
0x12DF1 | 0x2000 | Giant Bird Boss (4bit) |
0x144c5 | 0x2000 | Woood Enemies (4bit) |
0x1721d | 0x2000 | Airship parts (4bit) |
0x1A0A40 | 0x1A0 | Polynese tiles |
0x20000 | 0x2000 | Flowers (4bit) |
0x21693 | 0x2000 | Enemies (4bit) |
0x259e2 | 0x2000 | Castle parts (4bit) |
0x30000 | 0x2000 | Boss parts ? (4bit) |
0x31630 | 0x2000 | Enemies (4bit) |
0x32c53 | 0x2000 | Birds (4bit) |
0x34265 | 0x2000 | Enemies (Ghost,Gekko) (4bit) |
0x35872 | 0x2000 | Enemies (4bit) |
0x2F0000 | 0x8000 | Intro - Red tinted Earth (8bit) |
0x300000 | 0x8000 | Intro - Mountains (8bit) |
0x310000 | 0x8000 | Intro - Wall Painting(8bit) |
0x320000 | 0x8000 | Intro - Ship(8bit) |
0x330000 | 0x8000 | Intro - Plane (8bit) |
0x340000 | 0x8000 | Intro - Hell (8bit) |
0x26C278 | Dynamic objects | |
0x26C244 | Carryable objects | |
0x277ff0 | Japanese status effects | |
0x368000 | 0x4000 | Normal font (2bit) |
0x378000 | 0x10780 | Japanese font (2bit) |
0x33e57c | Overworld mini-map | |
0x2ddb14 | Enix Nintendo logos | |
0x2a9784 | UI numbers (2bit) | |
0x26E278 | 0x4000 | Underworld tiles (Mode7) |
0x2caf7c | 0x2000 | Foreign Symbols (4bit) |
0x2ccf9a | 0x2000 | Nintendo Logo, Enix Logo, Text (4bit) |
0x372fb3 | 0x2000 | Dark Gaia (Final Form) (4bit) |
0x380c06 | 0x2000 | Present Town parts (4bit) |
0x3822cf | 0x2000 | Burga Temple tiles (Artist's doodle?) (4bit) |
0x384243 | 0x2000 | Train (Ending) (4bit) |
0x38605f | 0x2000 | Clock parts (Opening) (4bit) |
0x391212 | 0x2000 | Sunflare (4bit) |
0x39e2e2 | 0x2000 | Dark Gaia (4bit) |
0x3fe1af | 0x2000 | Enemies (Huball, Cadet, Guardner, Whisp) (4bit) |