Difference between revisions of "TerraFluky"
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TerraFluky is Terranigma randomizer. | TerraFluky is a Terranigma randomizer. | ||
= | = Quick start = | ||
*Defeat Dark Gaia to beat the game | |||
*Starstones are now obtained by beating certain bosses or completing certain areas, you can find out where you have to go by reading the Royal letter or checking the board in Loire | |||
*Several cutscenes have been removed, also many overworld crossing have been streamlined | |||
*RaTree can be re-entered any time, you no longer need the claws to exit the goat cave | |||
*Beruga's Tower and the Airship are no longer required, after resurrection you can go directly to the underworld | |||
*There is a new area in Eklemata, it is at the bottom of the avalanche map | |||
*There is a new area in Dragoon Castle, go to the left and trigger the secret switch | |||
*Mushroom, Scarf, Tin Sheet, Topaz, Black Opal and Sapphire count as chests and those place are included in the randomizer pool | |||
*The Airplane has been turned into an item (Airplane Parts) that has to be used before you can use it | |||
*The Sharp Claws, Red Scarf, Ra Dewdrop, Snowgrass Leaf, Topaz, Black Opal, and Sapphire are now obtained from chests rather their original locations (The Ra DewDrop and Snowgrass Leaf locations have chests added at their locations) | |||
*Weapons/Armor are progressive and you will find stronger ones the more you find | |||
*Enemies give three times the experience | |||
*Enemies are automatically adjusted to your level so you can go anywhere in any order | |||
*Slicer damage has been reduced to deal minimal damage | |||
*The starstone skeleton, Nana the mermaid and the prison guard now hold a randomized item | |||
*For more detailed information see below | |||
Randomizes all the chests in the overworld except the following items and chest locations, also all key items have been added to the pool as well as the | ==Known Bugs== | ||
*Lumina - The chest is only present in state 3 of the map (Won't fix). You can enter/leave the tree to get to state 3 easily | |||
*Some locations that don't have a starstone will still say a starstone was obtained (probably fix) | |||
==Known Softlocks== | |||
*Zue - Jumping down certain places can leave you in a softlock state without the claws (Won't fix) | |||
*Grecliff - Entering a certain area without the claws can leave you semi softlocked, you can deathwarp to escape. (Won't fix) | |||
= Current Features: Version 0.14 = | |||
Randomizes all the chests in the overworld except the following items and chest locations, also all key items have been added to the pool as well as the airplane (Airplane Parts) is now obtained through a random chest. | |||
The following locations also hold a random item: Skeleton in the desert, Nana the mermaid, the prison guard, Topaz location, Black Opal location and Sapphire location. | |||
Log | Log | ||
Sleep Potion | Sleep Potion | ||
Jail Key | Jail Key | ||
Royal Letter | Royal Letter | ||
Elder's Room | Elder's Room | ||
Line 27: | Line 52: | ||
Tower 4 - 3rd Floor | Tower 4 - 3rd Floor | ||
== | ==Rebalancing== | ||
Given that the game typically follows a straightforward progression where you normally can't venture into high-level areas</br> and hope to survive or defeat enemies for long,an attempt was made to dynamically scale enemies based on your level. | |||
By default, all enemies have their level set to yours plus two, and bosses have their level set to yours plus four. | |||
Dark Morph and Dark Gaia 1/2 retain their default defense values and some enemies have fixed health changes, see below. | |||
</br>All other enemies use the player's defense, strength, and luck values from that level as per the experience table. | |||
Fixed Enemy Health Changes: | |||
{| class="wikitable" | |||
|- | |||
! Name | |||
! Default | |||
! Rando | |||
|- | |||
| Dark Gaia 1 | |||
| 540 | |||
| 700 | |||
|- | |||
| Dark Gaia 2 | |||
| 972 | |||
| 812 | |||
|- | |||
| Bee | |||
| x | |||
| x | |||
|- | |||
| Parasite | |||
| 110 | |||
| 118 | |||
|- | |||
| Dark Twins | |||
| 80 | |||
| 74 | |||
|- | |||
| Stormkeeper 1 | |||
| 142 | |||
| 113 | |||
|- | |||
| Stormkeeper 2 | |||
| 105 | |||
| 78 | |||
|- | |||
| Dark Morph (Shadow) | |||
| 180 | |||
| 117 | |||
|- | |||
| Big Fish | |||
| 187 | |||
| 87 | |||
|- | |||
| Hitoderon | |||
| 222 | |||
| 88 | |||
|- | |||
| Bloody Mary | |||
| 391 | |||
| 155 | |||
|- | |||
| Megatron | |||
| 620 | |||
| 233 | |||
|} | |||
==Removed Cutscenes== | ==Removed Cutscenes== | ||
* Ship gain quest | * Ship gain quest | ||
* | * Mei-Lin in Liotto | ||
* Castle with picture scene | * Castle with picture scene | ||
* Bird, Animals and Human resurrection cutscene | * Bird, Animals and Human resurrection cutscene | ||
Line 59: | Line 133: | ||
* Great Lakes Cavern cutscene | * Great Lakes Cavern cutscene | ||
* Ra Tree Cave cutscene | * Ra Tree Cave cutscene | ||
* Sewer cutscene | |||
* Scarf cutscene | |||
* Louran innkeeper | |||
* Goat cutscene | |||
* Louran awaking cutscene | |||
* Voting event in Loire | |||
==Removed Content== | ==Removed Content== | ||
* Underworld Towers | * Underworld Towers | ||
* | * Liam's quest | ||
* Ship fetch quest | * Ship fetch quest | ||
* The skeleton in the desert no longer has a Starstone | * The skeleton in the desert no longer has a Starstone | ||
* Events before Bloody Mary fight | * Events before Bloody Mary fight | ||
* Louran pre-bed Meilin, can directly go to bed | * Louran pre-bed Meilin, can directly go to bed | ||
Line 73: | Line 150: | ||
==Added Content== | ==Added Content== | ||
*Added two previously unused maps back to the game, which have a total of three chests. They are in a cave in Eklemata | *Added two previously unused maps back to the game, which have a total of three chests. They are in a cave in Eklemata, where Ark is hit by the avalanche | ||
*An unused room in Dragoon Castle has been added. The room is in the top left area of the castle. Activating the secret switch will open a | *An unused room in Dragoon Castle has been added. The room is in the top left area of the castle. Activating the secret switch will open a passageway in the middle of the map. This map has three chests | ||
*An unused map is now accessible via a mountain entrance in Alaska which has one chest | |||
*The center board in Loire will tell you the locations of the starstones | *The center board in Loire will tell you the locations of the starstones | ||
==Other Changes== | ==Other Changes== | ||
* Hard stones are now breakable by any weapon | *Hard stones are now breakable by any weapon | ||
* Twin Birds | *Twin Birds aren't farmable anymore | ||
* All enemies give triple the XP | *All enemies give triple the XP except bosses and the Parasite spawns and Borfes | ||
* Exit block removed in Mermaid Tower | *Exit block removed in Mermaid Tower | ||
* Stone blocking exit after obtaining the rock spear removed | *Stone blocking exit after obtaining the rock spear removed | ||
* Added a path from Savannah to Sahara | *Added a path from Savannah to Sahara | ||
* Moved the NPC that blocks the way in | *Moved the NPC that blocks the way in Dragoon Castle as well as the one in Loire Castle | ||
* Weapons are progressively upgraded via randomly placed items from chests | *Weapons/Armor are progressively upgraded via randomly placed items from chests | ||
* | *The Noodle King game is always available | ||
*Added a path to the newly accessible cave in Eklemata | |||
* Added path to the newly accessible cave in Eklemata | *Changed the locations of Portrait, Mushroom, and Tin Sheet to random items, and their original items to random weapon items | ||
* Portrait | *Starstones are randomly distributed at the following locations: Ra Tree, Grecliff, Zue, Eklemata, Mermaid Tower, Sylvain Castle, Great Lakes Cavern, Beruga's Lab, Airsrock, Neo Tokyo (Sewer), Louran (Meilin), and North Pole (Penguin) | ||
*Lab Tower is directly accessible (after airplane) | |||
*Asterika's back room is always accessible | |||
* Starstones are randomly distributed at the following locations: Ra Tree, Grecliff, Zue, Eklemata, Mermaid Tower, Sylvain Castle, Great Lakes Cavern, Beruga's Lab, | *The last door in the Lab Tower is now unlocked by completing the resurrection event | ||
* Lab Tower is directly accessible (after | *Dark Gaia 1 and 2 have fixed randomness per seed | ||
*Dark Gaia 1 always attacks with light ball first | |||
* Asterika's back room is always accessible | *Dark Gaia 1 has now 700HP from 540HP | ||
*Dark Gaia 2 has now 812HP from 972HP | |||
*(DEBUG BUILD ONLY) START+SELECT teleports you back to Loire unless the game crashes. This is only for testing and can be removed at any time. Also, any bugs that occur due to teleporting won't be fixed! | |||
* | |||
* | |||
==Current Start Items== | ==Current Start Items== | ||
S.Bulb | S.Bulb | ||
M.Bulb | M.Bulb | ||
Crystal Spear | |||
ElleCape | ElleCape | ||
Royal Letter (Includes location of Starstones) | |||
==Armor Progression Items== | |||
{| class="wikitable" | |||
|- | |||
! Order | |||
! Name | |||
! Name | |||
! Defense | |||
! Effect | |||
|- | |||
| 1 | |||
| Waldweste | |||
| Leaf Suit | |||
| 8 | |||
| Immune to Poison | |||
|- | |||
| 2 | |||
| Felljacke | |||
| Fur coat | |||
| 14 | |||
| Immune to Freeze, 75% less Ice damage | |||
|- | |||
| 3 | |||
| Silberrüstung | |||
| Silver Vest | |||
| 26 | |||
| Immune to Poison | |||
|- | |||
| 4 | |||
| Silberpanzer | |||
| Silver Armor | |||
| 35 | |||
| Immune to Poison | |||
|- | |||
| 5 | |||
| Nixenmantel | |||
| Sea Mail | |||
| 43 | |||
| Immune to Burn | |||
|- | |||
| 6 | |||
| Seelenpanzer | |||
| Soul Armor | |||
| 48 | |||
| Immune to Curse, +40HP | |||
|- | |||
| 7 | |||
| Shogunrüstung | |||
| King Armor | |||
| 50 | |||
| None | |||
|- | |||
| 8 | |||
| Aurapanzer | |||
| Pro Armor | |||
| 65 | |||
| Immune to a lot, +40HP, -12STR, +11DEF | |||
|- | |||
|} | |||
==Weapon Progression Items== | |||
{| class="wikitable" | |||
|- | |||
! Order | |||
! Name (DE) | |||
! Name (EN) | |||
! Attack | |||
|- | |||
| 1 | |||
| Sonnenstab | |||
| Ra Spear | |||
| 6 | |||
|- | |||
| 2 | |||
| Löwenklaue | |||
| Neo Fang | |||
| 12 | |||
|- | |||
| 3 | |||
| Dreizack | |||
| Trident | |||
| 28 | |||
|- | |||
| 4 | |||
| Drachenspeer | |||
| Dragon Pike | |||
| 40 | |||
|- | |||
| 5 | |||
| Narrenstab | |||
| 3PartRod | |||
| 48 | |||
|- | |||
| 6 | |||
| Naginata | |||
| Fauchard | |||
| 58 | |||
|- | |||
| 7 | |||
| Terralanze | |||
| HeroPike | |||
| 80 | |||
|- | |||
|} | |||
== Enemy Scaling == | |||
Enemies are scaled to your level via the following formula: | |||
PlayerLevel / EnemyLevel * Value * 1.2 | |||
= Download = | |||
[https://www.terranigma.be/cgi-bin/rando.sh Download] | |||
= Changelog = | = Changelog = | ||
==Version 0.14b [Public]== | |||
*Fixed seed generation | |||
*Fixed a bug that would crash certain text boxes | |||
*Fixed new chest [Hotfix:14.02.2025] | |||
*Fixed an issue where the incorrect level value was used when calculating special attack damage [Hotfix:15.02.2025] | |||
==Version 0.14 [Public]== | |||
*Changed Zue map to prevent a softlock caused by a missing giant leaf | |||
*Added a new map based on an unused map in Alaska, which has one chest | |||
*Fixed the unused map | |||
*Changed weapon progression items | |||
*Removed a few more cutscenes in Louran and Eklemata | |||
*Removed voting trigger in Loire | |||
*Removed an unused exit | |||
*Made minor world map changes | |||
*Fixed damage from torches | |||
*Changed start position | |||
*Replaced all Weapons and Armor in stores with starter items | |||
==Version 0.13 [Public]== | |||
*The Engagement Ring is now required to enter the Great Lakes | |||
*Added the Engagement Ring, Sapphire, Black Opal and Topaz to the randomized item pool | |||
*Nana the mermaid in Mermaid Tower now has randomized item instead of the Engagement Ring | |||
*The prison guard in Loire Castle now has randomized item instead of the Prison Key | |||
*The three locations in Sylvain Castle with the following gems: Sapphire, Black Opal, and Topaz, now have a randomized item instead of a gem | |||
*Fixed a potential bug obtaining placeholder items from non-chest places | |||
*Increased starting level to seven, to match the level you are after leaving the underworld | |||
*Updated several non-chest places with a message that shows the item obtained | |||
*Updated logic to reflect new locations and their limitation | |||
*Changed two medium bulb into large ones | |||
*Rewrote enemy defense code | |||
*Rewrote enemy health code | |||
*Rewrote boss health code | |||
*Increased average boss level | |||
*Decreased defense scaling | |||
*Disabled defense and health adjustments for the Dark Morph Wizard battle | |||
*Disabled the health adjustment for the Bee enemy | |||
*Increased item stock limit to 99 | |||
==Version 0.12 [Internal]== | |||
*Used to test things | |||
==Version 0.10 [Public]== | |||
*Ship as start item | |||
*New scaling logic | |||
*Ra tree requires leaf | |||
*Fixed patches | |||
*Fixed slicer dmg | |||
*Australia is now only reachable via the airplane | |||
*Airplane added as an item to the item pool | |||
*Removed Alaska <-> Australia overstep | |||
*Disabled autoheal from weapons | |||
*Ship automatically available | |||
*Airplane icon changed to airplane parts | |||
*Increased enemy power by 20% | |||
*Removed Asterika as a possible star stone location | |||
*Added Asterika chest | |||
*Asterika chest is always there | |||
*The Flower girl and the lottery changed their business model and now offer something other than flowers! | |||
*Pretty Flower added to the item pool | |||
*Added star stone skeleton as a chest location | |||
*Added Airsrock as new possible star stone location | |||
*New start location | |||
*Removed ship item from the game | |||
*Renamed the airplane item to "Airp" | |||
*Starstone locations are now on the letter which you can find in the inventory. The information is also still on the board as before. | |||
*Fixed missing weapon upgrade items (Only 4 were in the game now there are 7) | |||
*Armor is now progressive and can be upgraded 7 times | |||
*Simplified bird cutscene after resurrection | |||
*Removed a few cutscenes | |||
*Reduced hero armor to 60def | |||
*Changed all item names to be english | |||
*Fixed armor/weapon progression items from star stone skeleton | |||
*Adjusted logic to not put any money at AddItem function locations | |||
*Beautified english item name list thanks to Jman420 | |||
*Fixed an issue with the 3partrod | |||
*Fixed the corrupted tiles in Ra Tree that happened after collecting either of the chest in the secret treasure room. [HOTFIX: 13.11.2020 ] | |||
Note: Changes for versions 0.7 to 0.9 are lost to due time | |||
==Version 0.6b [Public]== | ==Version 0.6b [Public]== | ||
*Removed Yomi sees yeti cutscene | *Removed Yomi sees yeti cutscene |
Latest revision as of 15:24, 28 February 2025
TerraFluky is a Terranigma randomizer.
Quick start
- Defeat Dark Gaia to beat the game
- Starstones are now obtained by beating certain bosses or completing certain areas, you can find out where you have to go by reading the Royal letter or checking the board in Loire
- Several cutscenes have been removed, also many overworld crossing have been streamlined
- RaTree can be re-entered any time, you no longer need the claws to exit the goat cave
- Beruga's Tower and the Airship are no longer required, after resurrection you can go directly to the underworld
- There is a new area in Eklemata, it is at the bottom of the avalanche map
- There is a new area in Dragoon Castle, go to the left and trigger the secret switch
- Mushroom, Scarf, Tin Sheet, Topaz, Black Opal and Sapphire count as chests and those place are included in the randomizer pool
- The Airplane has been turned into an item (Airplane Parts) that has to be used before you can use it
- The Sharp Claws, Red Scarf, Ra Dewdrop, Snowgrass Leaf, Topaz, Black Opal, and Sapphire are now obtained from chests rather their original locations (The Ra DewDrop and Snowgrass Leaf locations have chests added at their locations)
- Weapons/Armor are progressive and you will find stronger ones the more you find
- Enemies give three times the experience
- Enemies are automatically adjusted to your level so you can go anywhere in any order
- Slicer damage has been reduced to deal minimal damage
- The starstone skeleton, Nana the mermaid and the prison guard now hold a randomized item
- For more detailed information see below
Known Bugs
- Lumina - The chest is only present in state 3 of the map (Won't fix). You can enter/leave the tree to get to state 3 easily
- Some locations that don't have a starstone will still say a starstone was obtained (probably fix)
Known Softlocks
- Zue - Jumping down certain places can leave you in a softlock state without the claws (Won't fix)
- Grecliff - Entering a certain area without the claws can leave you semi softlocked, you can deathwarp to escape. (Won't fix)
Current Features: Version 0.14
Randomizes all the chests in the overworld except the following items and chest locations, also all key items have been added to the pool as well as the airplane (Airplane Parts) is now obtained through a random chest.
The following locations also hold a random item: Skeleton in the desert, Nana the mermaid, the prison guard, Topaz location, Black Opal location and Sapphire location.
Log Sleep Potion Jail Key Royal Letter
Elder's Room Fire Rings (OOB) Litz Ship Storage Missing chest (Safarium 0x4D) Tower 1 - 3rd Floor Tower 2 - 1st Floor Tower 2 - 2nd Floor Tower 3 - 1st Floor Tower 3 - 4th Floor Tower 4 - -1st Floor Tower 4 - 2nd Floor Tower 4 - 3rd Floor
Rebalancing
Given that the game typically follows a straightforward progression where you normally can't venture into high-level areas
and hope to survive or defeat enemies for long,an attempt was made to dynamically scale enemies based on your level.
By default, all enemies have their level set to yours plus two, and bosses have their level set to yours plus four.
Dark Morph and Dark Gaia 1/2 retain their default defense values and some enemies have fixed health changes, see below.
All other enemies use the player's defense, strength, and luck values from that level as per the experience table.
Fixed Enemy Health Changes:
Name | Default | Rando |
---|---|---|
Dark Gaia 1 | 540 | 700 |
Dark Gaia 2 | 972 | 812 |
Bee | x | x |
Parasite | 110 | 118 |
Dark Twins | 80 | 74 |
Stormkeeper 1 | 142 | 113 |
Stormkeeper 2 | 105 | 78 |
Dark Morph (Shadow) | 180 | 117 |
Big Fish | 187 | 87 |
Hitoderon | 222 | 88 |
Bloody Mary | 391 | 155 |
Megatron | 620 | 233 |
Removed Cutscenes
- Ship gain quest
- Mei-Lin in Liotto
- Castle with picture scene
- Bird, Animals and Human resurrection cutscene
- Portal cutscene
- Obtaining Snowgrass Leaf
- Obtaining Ra Drop
- 2nd Goat cutscene
- Castle chain control room cutscene
- Eklemata snow show
- Yomi sees zombies
- Sewer four cutscenes, can directly open door with key present
- Yomi sees Yeti
- Stockholm resurrection cutscene
- Great Lakes Cavern cutscene
- Ra Tree Cave cutscene
- Sewer cutscene
- Scarf cutscene
- Louran innkeeper
- Goat cutscene
- Louran awaking cutscene
- Voting event in Loire
Removed Content
- Underworld Towers
- Liam's quest
- Ship fetch quest
- The skeleton in the desert no longer has a Starstone
- Events before Bloody Mary fight
- Louran pre-bed Meilin, can directly go to bed
- Removed three chests from one Ra Tree map (0x132)
Added Content
- Added two previously unused maps back to the game, which have a total of three chests. They are in a cave in Eklemata, where Ark is hit by the avalanche
- An unused room in Dragoon Castle has been added. The room is in the top left area of the castle. Activating the secret switch will open a passageway in the middle of the map. This map has three chests
- An unused map is now accessible via a mountain entrance in Alaska which has one chest
- The center board in Loire will tell you the locations of the starstones
Other Changes
- Hard stones are now breakable by any weapon
- Twin Birds aren't farmable anymore
- All enemies give triple the XP except bosses and the Parasite spawns and Borfes
- Exit block removed in Mermaid Tower
- Stone blocking exit after obtaining the rock spear removed
- Added a path from Savannah to Sahara
- Moved the NPC that blocks the way in Dragoon Castle as well as the one in Loire Castle
- Weapons/Armor are progressively upgraded via randomly placed items from chests
- The Noodle King game is always available
- Added a path to the newly accessible cave in Eklemata
- Changed the locations of Portrait, Mushroom, and Tin Sheet to random items, and their original items to random weapon items
- Starstones are randomly distributed at the following locations: Ra Tree, Grecliff, Zue, Eklemata, Mermaid Tower, Sylvain Castle, Great Lakes Cavern, Beruga's Lab, Airsrock, Neo Tokyo (Sewer), Louran (Meilin), and North Pole (Penguin)
- Lab Tower is directly accessible (after airplane)
- Asterika's back room is always accessible
- The last door in the Lab Tower is now unlocked by completing the resurrection event
- Dark Gaia 1 and 2 have fixed randomness per seed
- Dark Gaia 1 always attacks with light ball first
- Dark Gaia 1 has now 700HP from 540HP
- Dark Gaia 2 has now 812HP from 972HP
- (DEBUG BUILD ONLY) START+SELECT teleports you back to Loire unless the game crashes. This is only for testing and can be removed at any time. Also, any bugs that occur due to teleporting won't be fixed!
Current Start Items
S.Bulb M.Bulb Crystal Spear ElleCape Royal Letter (Includes location of Starstones)
Armor Progression Items
Order | Name | Name | Defense | Effect |
---|---|---|---|---|
1 | Waldweste | Leaf Suit | 8 | Immune to Poison |
2 | Felljacke | Fur coat | 14 | Immune to Freeze, 75% less Ice damage |
3 | Silberrüstung | Silver Vest | 26 | Immune to Poison |
4 | Silberpanzer | Silver Armor | 35 | Immune to Poison |
5 | Nixenmantel | Sea Mail | 43 | Immune to Burn |
6 | Seelenpanzer | Soul Armor | 48 | Immune to Curse, +40HP |
7 | Shogunrüstung | King Armor | 50 | None |
8 | Aurapanzer | Pro Armor | 65 | Immune to a lot, +40HP, -12STR, +11DEF |
Weapon Progression Items
Order | Name (DE) | Name (EN) | Attack |
---|---|---|---|
1 | Sonnenstab | Ra Spear | 6 |
2 | Löwenklaue | Neo Fang | 12 |
3 | Dreizack | Trident | 28 |
4 | Drachenspeer | Dragon Pike | 40 |
5 | Narrenstab | 3PartRod | 48 |
6 | Naginata | Fauchard | 58 |
7 | Terralanze | HeroPike | 80 |
Enemy Scaling
Enemies are scaled to your level via the following formula:
PlayerLevel / EnemyLevel * Value * 1.2
Download
Changelog
Version 0.14b [Public]
- Fixed seed generation
- Fixed a bug that would crash certain text boxes
- Fixed new chest [Hotfix:14.02.2025]
- Fixed an issue where the incorrect level value was used when calculating special attack damage [Hotfix:15.02.2025]
Version 0.14 [Public]
- Changed Zue map to prevent a softlock caused by a missing giant leaf
- Added a new map based on an unused map in Alaska, which has one chest
- Fixed the unused map
- Changed weapon progression items
- Removed a few more cutscenes in Louran and Eklemata
- Removed voting trigger in Loire
- Removed an unused exit
- Made minor world map changes
- Fixed damage from torches
- Changed start position
- Replaced all Weapons and Armor in stores with starter items
Version 0.13 [Public]
- The Engagement Ring is now required to enter the Great Lakes
- Added the Engagement Ring, Sapphire, Black Opal and Topaz to the randomized item pool
- Nana the mermaid in Mermaid Tower now has randomized item instead of the Engagement Ring
- The prison guard in Loire Castle now has randomized item instead of the Prison Key
- The three locations in Sylvain Castle with the following gems: Sapphire, Black Opal, and Topaz, now have a randomized item instead of a gem
- Fixed a potential bug obtaining placeholder items from non-chest places
- Increased starting level to seven, to match the level you are after leaving the underworld
- Updated several non-chest places with a message that shows the item obtained
- Updated logic to reflect new locations and their limitation
- Changed two medium bulb into large ones
- Rewrote enemy defense code
- Rewrote enemy health code
- Rewrote boss health code
- Increased average boss level
- Decreased defense scaling
- Disabled defense and health adjustments for the Dark Morph Wizard battle
- Disabled the health adjustment for the Bee enemy
- Increased item stock limit to 99
Version 0.12 [Internal]
- Used to test things
Version 0.10 [Public]
- Ship as start item
- New scaling logic
- Ra tree requires leaf
- Fixed patches
- Fixed slicer dmg
- Australia is now only reachable via the airplane
- Airplane added as an item to the item pool
- Removed Alaska <-> Australia overstep
- Disabled autoheal from weapons
- Ship automatically available
- Airplane icon changed to airplane parts
- Increased enemy power by 20%
- Removed Asterika as a possible star stone location
- Added Asterika chest
- Asterika chest is always there
- The Flower girl and the lottery changed their business model and now offer something other than flowers!
- Pretty Flower added to the item pool
- Added star stone skeleton as a chest location
- Added Airsrock as new possible star stone location
- New start location
- Removed ship item from the game
- Renamed the airplane item to "Airp"
- Starstone locations are now on the letter which you can find in the inventory. The information is also still on the board as before.
- Fixed missing weapon upgrade items (Only 4 were in the game now there are 7)
- Armor is now progressive and can be upgraded 7 times
- Simplified bird cutscene after resurrection
- Removed a few cutscenes
- Reduced hero armor to 60def
- Changed all item names to be english
- Fixed armor/weapon progression items from star stone skeleton
- Adjusted logic to not put any money at AddItem function locations
- Beautified english item name list thanks to Jman420
- Fixed an issue with the 3partrod
- Fixed the corrupted tiles in Ra Tree that happened after collecting either of the chest in the secret treasure room. [HOTFIX: 13.11.2020 ]
Note: Changes for versions 0.7 to 0.9 are lost to due time
Version 0.6b [Public]
- Removed Yomi sees yeti cutscene
- Removed first Ra Tree cutscene
- Removed Loire Inn cutscene
- Removed Great Lakes Cavern cutscene
- Removed first part of gem picture cutscene
- Removed Stockholm resurrection cutscene [HOTFIX-05-08-2018:01:24]
- Removed events before Bloody Mary [HOTFIX-05-08-2018:19:26]
- Changed the gate in Tower 2 to be destructible [HOTFIX-05-08-2018:12:15]
- Fixed Mermaid Tower deathwarp location [HOTFIX-05-08-2018:12:57]
- Removed Tin Sheet, Mushroom, Red Scarf, Portrait and replaced them with other items
- Updated logic fixed some bugs within
Version 0.6a [Public]
- Removed four sewer cutscenes, can go directly through door with the key and directly pickup the Starstone
- Removed snow show cutscene
- Removed Yomi sees zombies cutscene
- Removed Tower 1 cutscene
- Fixed bugs in logic
- Fixed chests requirements
- Fixed Stockholm's invisible wall for good
- Removed all fanfares when opening chests
- Moved one Starstone to Megatron
Version 0.6 [Public]
- Fixed Twin Birds being possible to be killed again also setting animals to be saved
- Removed Norfest cutscene
- Removed guy blocking entrance in Dragoon Castle
- Removed some Lab cutscenes
- Fixed secret stuff
- Maybe fixed Stockholm?
- Used new logic to place chests
Version 0.5d [Public]
- Fixed only being to open one of a certain two chests (0x18A, 0x13E)
- Fixed damage of tiny robots after Megatron kill
- Fixed the world map
- Fixed secret stuff
- Fixed opening music
- Fixed Stockholm wolves maybe
- Removed the 2nd goat cutscene
- Removed the castle chain control cutscene
- Removed incorrect Quatros location
- Added two old maps with a total of three new chests to the game in the Eklemata area, near the place with the avalanche
- Added additional path to the old maps
Version 0.5c [Public]
- Fixed entrance to Zue
Version 0.5b [Public]
- Fixed Twin Birds multiple killing
- Fixed Storm Keeper
- Fixed saving
- Fixed Airsrock after ship cutscene, which also fixes entrance to the underworld
- Added back Noodle King minigame
- Added Ra Drop as an chest item
- Added some land to make it easier to cross the water in the Ra Tree map
- Replaced Ra Drop giving flower with a chest
- Streamlined opening
- Streamlined after death cutscene
- Removed Bloody Marry cutscene skip to prevent multiple killings
- Beruga's Tower is nor directly accessible
- Other secret things
Version 0.5a [Public]
- Fixed Lab cut scene
- Fixed Airsrock not being accessible
- Fixed Stockholm gate probably
- Fixed bosses being able to be defeated multiple times
- Fixed unintentional Luck change in all enemies XP was changed
- Fixed money drops
- Fixed invulnerable enemies
- Removed unused room from pool
- Removed two more unused chests from pool
- Changed minimum damage to 30
- Changed enemies to give tripple experience
Version 0.5 [Public]
- Removed pre fight cut scenes of Bloody Marry
- Fixed Crysta gate
- Fixed Stockholm gate (broken)
- Added small piece of land to make it easier to access Ra Tree
- Added secret way to South Africa
Version 0.4f [Public]
- Set minimum damage to 25
- Fixed blackscreen at Dark Morph and Storm Keeper
- Fixed Big Fish fight
- Removed all fanfare from opening chests
- Removed unused chest from chest pool
Version 0.4e [Public]
- Fixed level up message causing missing parts in the border of the screen
- Changed minimum damage against all enemies to 10
- Added some missing event flags that get set at the start
Version 0.4d [Public]
- Fixed death trigger for Dark Morph, Storm Keeper, Twin Birds, Bloody Marry
- Fixed Big Fish spawn trigger
- Fixed Louran not being accessible
- Fixed Loire Castle not being accessible
- Fixed Dragoon Castle not being accessible
- Fixed guy blocking the way
- Fixed Ra Tree to be in state three
- Fixed cutscene to go to state three
- Actually removed sharp claws from map
- Removed parts of the goat event
- Improved item placement logic
- Added walls to Twin Birds boss level
Version 0.4c [Public]
- Fixed bug not getting any experience points
Version 0.4b [Public]
- Fixed bug spawning offscreen when dying
Version 0.4 [Public]
- Removed Sharp Claws from map
- Added Sharp Claws as an chest item
- Added most key items to the randomness pool
- Added the Ship as an chest item
- Added the Snowgrass Leaf as an chest item
- Changed start/respawn location to Loire
- Changed Ra Tree map to be in state three (the previous state two, had no chest)
- Changed bombs for the airship to be obtained from seven certain bosses
- Removed flower granting the Snowgrass Leaf item and placed a chest in its place
- Removed all key items from starting items
- Removed Ship from starting items
- Removed level up message box
Version 0.3b [Public]
- Removed Meilin cutscene in Liotto
- Removed Leaf area cutscene
- Added Sharp Claws back
- Fixed resurrection cutscenes
Version 0.3 [First Public Release]
Version 0.2 [INTERNAL
Version 0.1 [INTERNAL]
- No randomizing yet
- Removed Taklama exits
- Removed Gobi exits
- Removed Indus River exist, replaced with bridge
- Removed Colorado exits, replaced with bridge
- Set start point next to island at the top right
- Added the following items:
S.Bulb M.Bulb CrySpear Hex Rod Ship Elle Cape