Difference between revisions of "Damage"
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m (Added level 10 example, fixed math) |
Tag: Manual revert |
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| 100% | | 100% | ||
|} | |} | ||
=Magic Attacks= | |||
Magic damage depends on your luck value. | |||
=Damage Calculation= | =Damage Calculation= | ||
Line 72: | Line 75: | ||
Effective Player Critical Chance: | Effective Player Critical Chance: | ||
Value = PlayerLuck + 8 - EnemyLuck | |||
if Value < 4 | |||
Value = 4 | Value = 4 | ||
if Value > ( | if Value > (RandomByte AND 0x7F) | ||
Damage * 2 | Damage * 2 | ||
Ark: (3+ | Ark: (3+8) - 5 > (0x23 AND 0x7F) = FALSE | ||
Effective Damage: | Effective Damage: | ||
(TODO: figure out the random element of the damage range) | (TODO: figure out the random element of the damage range) |
Latest revision as of 07:57, 26 February 2025
Damage in Terranigma is punishing and rewarding at the same time and being one level up can make all the difference.
Here is how damage works in Terranigma.
Basic Attacks
Attack | Damage multiplier |
---|---|
Quick (Normal) | 100% |
Rushing | 75% |
Spinner | 125% |
Slicer | 150% |
Slider (Red) | 200% |
Slider (Blue) | 100% |
Magic Attacks
Magic damage depends on your luck value.
Damage Calculation
Stats | Ark | Ark | Enemy(Huball) |
---|---|---|---|
Level | 1 | 10 | 1 |
Strength | 3 | 11 | 4 |
Defense | 2 | 10 | 2 |
Luck | 3 | 12 | 5 |
Weapon | Crystal Spear (+3 ATK) | Crystal Spear (+3 ATK) | Body |
Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6
HuBall: (1 + 11) * 2 / 2 / 6 = 2
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack
Ark (1): (1+7) * 3 >> 3 + 3 = 6 Ark(10):(10+7) *11 >> 3 + 3 = 26
Effective Player Critical Chance:
Value = PlayerLuck + 8 - EnemyLuck if Value < 4 Value = 4 if Value > (RandomByte AND 0x7F) Damage * 2 Ark: (3+8) - 5 > (0x23 AND 0x7F) = FALSE
Effective Damage: (TODO: figure out the random element of the damage range)