Difference between revisions of "Map Exit Format"
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(Added Exit Event Info) |
m (Transition Effect) |
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When 0x8000 is set in the Map ID the exit event entries are read until map ID is 0xFFFF. | When 0x8000 is set in the Map ID the exit event entries are read until map ID is 0xFFFF. | ||
Transition Effect is split into a nibble for each value the left for the overworld and the right for the current screen. | |||
== Entry Format == | == Entry Format == | ||
Latest revision as of 01:33, 21 January 2025
A list of pointers is stored at 0x18000 with two bytes per Map. The value is then added to 0x10000 where the actual exit information is stored.
Exit information is parsed until position x is 0xFF.
When 0x8000 is set in the Map ID the exit event entries are read until map ID is 0xFFFF.
Transition Effect is split into a nibble for each value the left for the overworld and the right for the current screen.
Entry Format
Each entry is 12 (0x0C) bytes.
Offset | Length (byte) | Name |
---|---|---|
0x00 | 1 | Position X (in 16x16 Tiles) |
0x01 | 1 | Position Y (in 16x16 Tiles) |
0x02 | 1 | Size X (in 16x16 Tiles) |
0x03 | 1 | Size Y (in 16x16 Tiles) |
0x04 | 2 | Map ID |
0x06 | 1 | Transition Effect |
0x07 | 1 | Direction |
0x08 | 2 | Destination X (in pixels) |
0x0A | 2 | Destination Y (in pixels) |
Entry Event Format
Each entry is 10 (0x0A) bytes.
Offset | Length (byte) | Name |
---|---|---|
0x00 | 2 | Event Flag |
0x02 | 2 | Map ID |
0x04 | 1 | Transition Effect |
0x05 | 1 | Direction |
0x06 | 2 | Destination X (in pixels) |
0x08 | 2 | Destination Y (in pixels) |