Difference between revisions of "Bugs"
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Location: Louran, Room before Meilin (0x1CF->0x01D0), maybe others? | Location: Louran, Room before Meilin (0x1CF->0x01D0), maybe others? | ||
Effect: The map interaction flag doesn't get set again which means Ark no longer interacts with anything on the map (no collision) including objects like | Effect: The map interaction flag doesn't get set again, which means Ark no longer interacts with anything on the map (no collision) including objects like Magicrocks. | ||
Instructions: | Instructions: | ||
# | # While walking into the cutscene with Meilin at the end of Louran open the ring menu | ||
# | # Use the Bonepin | ||
# | # While re-entering the room cancel the first text box as soon as possible | ||
# Wait for the cutscene to be over | |||
Example: | Example: | ||
[https://www.youtube.com/watch?v=RGvbWAiZATs View] | |||
[https://www.youtube.com/watch?v= | |||
=Control a Chicken (ACE)= | =Control a Chicken (ACE)= |
Revision as of 23:22, 10 August 2023
Item Usage while being dead
Location: Anywhere with enemies.
Effect: You can still use some item or some ring/pin after which you actually die.
Instructions:
- Be at a low enough health value that the next hit will be fatal
- Jump into an enemy while holding menu
Example: (Also shows the Cheat Death part) View
Cheat Death
Location: Anywhere with enemies and where spells can be used.
Effect: Even though you died you can restore your health and continue playing.
Instructions:
Note: Any healing item will not work for this
- Be at a low enough health value that the next hit will be fatal
- Jump into an enemy while holding menu
- Use the Grass pin
Example: View
Incorrectly Sized Exit Trigger
Location: Desert (0x27A), Polynesia (0x2BC)
Effect: You can walk out of bounce in either direction.
Instructions: Go to the upper left area as seen in the screenshots where there are none of the exit triggers.
Walk out of the screen till only a few pixel of Ark's shadow are left to see, now you can just walk out of bounce to either sides.
Missing Collision
Location: Hidden Area (0x2D5)
Effect: Due missing collision you can walk upon the left ledge on the map. Trying to go left will wrap your coordinates around and trigger the right side exit which covers the complete right side. The way upwards is blocked.
Instructions:
- Just walk to the tile next to two stones and walk onto the ledge
Undying Liam Glitch
Location: Canyon (0x213)
Effect: Liam can't die anymore and keeps getting hit by the birds. This spawns more sprites than can be displayed and when getting close to Liam sprite glitches out and explodes.
After this the bird sprite is corrupted, no further effect is known yet.
Instructions:
- Talk to Liam and then leave the screen
- Equip the chest
- Enter the screen while buffering the chest
- Use the fire ring
Example:
View
Control Ark in Opening Cutscene
Location: Crysta (0x25) - Opening Cutscene
Effect: Ark can be controlled for about two seconds
Instructions: Press any face button or start/select
Note: Since this is a different map than the real Crysta none of the doors work nor can anything be interacted with.
Example: View
Super Slide
Location: Eklemata (0x017C) - Ice ramp before avalanche
Effect: Ark runs down the ramp a lot faster than normal
Instructions: Currently unknown how to triggers this reliably.
Note: There seems to an additional unknown random element required for this to work.
Example: View
Louran - OOB
Location: Louran, Room before Meilin (0x1CF->0x01D0), maybe others?
Effect: The map interaction flag doesn't get set again, which means Ark no longer interacts with anything on the map (no collision) including objects like Magicrocks.
Instructions:
- While walking into the cutscene with Meilin at the end of Louran open the ring menu
- Use the Bonepin
- While re-entering the room cancel the first text box as soon as possible
- Wait for the cutscene to be over
Example:
Control a Chicken (ACE)
Location: Tower 5, Shadow Keeper
Effect: Be in "control" of the chicken in the cutscene at the end
Instructions:
- Reduce your HP so a single hit from the enemy will kill you
- Have enough experience so the Shadow Keeper's death will give you a level up
- Jump into the enemy and while being invincible use a fire ring to kill the boss
Using the ring chest will freeze the game while jumping kind of works, moving does work when running, you can still go into the menu.
Note: This can further be used for ACE and even a credits warp.
Example:
Undying Ark
Location: Castle main hall (0x1D8)
Effect: Ark becomes intractable, which means enemies can no longer interact with him and he can't die.
Lasting: This effect ends when changing the room and your HP is set to 1HP or when you are eating any healing item in-game though if you eat something you will die.
Instructions:
- Reduce your HP so a single hit from the Cursed Armor enemy will kill you
- Lure one of the enemies to the top of the stairs
- Trigger the cutscene from when walking up the stairs
- Hope to be hit by the enemy
Alternative method:
- Get diseased by on of the bats in the cellar of the castle
- Go into the cutscene
- During the first dialog hold any direction this will keep the disease doing damage to you, do this until no more damage numbers appear.
- Continue the cutscene
Example:
Endless Dark Twins Boss
Location: Dark Twins Boss (0x014D)
Effect: Dark Twins respawns when Ark leave the room hence can be endlessly be farmed for XP when its killed while jumping off the stage.
Each kill gives you 500 XP which is a lot around the early levels and can be used to quickly level up to 15.
Lasting: Endless until the cutscene is triggered.
Instructions:
- Wait for the Dark Twins to be in a good position on the sides and kill it while jumping off
Desert Skip
Location: Taklama (0x206)
Effect: Skip correct path which saves time
Instructions:
- Walk northwest until two close stones appear then walk to the north till the skull appears then walk out left.
Stored Level Up
Location: Any with an enemy
Effect: A level up is stored and triggered at certain in-game events.
This allows you to walk over water and holes also makes you no longer fall down ledges.
Lasting: Till certain events: stop moving, enter other room, talk to people
Instructions:
- Get enough experience points so that the next enemy will result in a level up
- Die while killing an enemy
- Hold L this will automatically open the save screen
- Your level up is now stored
Effect: View
Swim Anywhere and Undying
Location: Any place with water and enemies
Effect: You can swim anywhere but walls still have collision and you can't die when you have 0 HP.
Even in this state you are still affected by the strong currents.
Lasting: Till changing rooms
Instructions: Currently unknown how to triggers this reliably.
- See video: View
Door Opening Scene Skip
Location: Room with forbidden door (0x0C)
Effect: The cutscene after opening the door is skipped
Instructions:
- Use one pot to damage the door once
- Take another pot, stand about below the lowest guy and then run+throw and walk right out
Clear text box skip
Location: Any textbox with clear background
Effect: Text is skipped
Instructions:
- Press select to open menu
- Close menu
Sidenote: This is actually mentioned on the official website:
「かごめかごめ」の歌詞が消える? (The lyrics of "Kagome Kagome" disappear?) シルバイン城のボス、ブラッディーマリーと戦う前の「かごめかごめ」。 ("Kagome Kagome" before fighting the boss of Sylvain Castle, Bloody Mary.) このときセレクトを押してアイテムウインドウを出してから元の画面に戻す。 (At this time, press Select to bring out the item window and return to the original screen.) すると「かごめかごめの」歌詞が消えてしまうよ。 (Then the lyrics of "Kagome Kagome" will disappear.)
Setups
These are things that might help trigger other glitches or bugs.
Ring move to Center
Location: Any
Instructions: Use any ring that moves you to the centre like the orcane ring, during the move all on-touch and range-triggers will be triggered. After the magic use you will be returned to your original position and can go into the chest and use any item.
- See video: View